1 /*
2  * Copyright (c) 2003, 2017, Oracle and/or its affiliates. All rights reserved.
3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4  *
5  * This code is free software; you can redistribute it and/or modify it
6  * under the terms of the GNU General Public License version 2 only, as
7  * published by the Free Software Foundation.  Oracle designates this
8  * particular file as subject to the "Classpath" exception as provided
9  * by Oracle in the LICENSE file that accompanied this code.
10  *
11  * This code is distributed in the hope that it will be useful, but WITHOUT
12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14  * version 2 for more details (a copy is included in the LICENSE file that
15  * accompanied this code).
16  *
17  * You should have received a copy of the GNU General Public License version
18  * 2 along with this work; if not, write to the Free Software Foundation,
19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22  * or visit www.oracle.com if you need additional information or have any
23  * questions.
24  */

25
26 /*
27  * Portions Copyright IBM Corporation, 2001. All Rights Reserved.
28  */

29 package java.math;
30
31 /**
32  * Specifies a <i>rounding behavior</i> for numerical operations
33  * capable of discarding precision. Each rounding mode indicates how
34  * the least significant returned digit of a rounded result is to be
35  * calculated.  If fewer digits are returned than the digits needed to
36  * represent the exact numerical result, the discarded digits will be
37  * referred to as the <i>discarded fraction</i> regardless the digits'
38  * contribution to the value of the number.  In other words,
39  * considered as a numerical value, the discarded fraction could have
40  * an absolute value greater than one.
41  *
42  * <p>Each rounding mode description includes a table listing how
43  * different two-digit decimal values would round to a one digit
44  * decimal value under the rounding mode in question.  The result
45  * column in the tables could be gotten by creating a
46  * {@code BigDecimal} number with the specified value, forming a
47  * {@link MathContext} object with the proper settings
48  * ({@code precision} set to {@code 1}, and the
49  * {@code roundingMode} set to the rounding mode in question), and
50  * calling {@link BigDecimal#round round} on this number with the
51  * proper {@code MathContext}.  A summary table showing the results
52  * of these rounding operations for all rounding modes appears below.
53  *
54  *<table class="striped">
55  * <caption><b>Summary of Rounding Operations Under Different Rounding Modes</b></caption>
56  * <thead>
57  * <tr><th scope="col" rowspan="2">Input Number</th><th scope="col"colspan=8>Result of rounding input to one digit with the given
58  *                           rounding mode</th>
59  * <tr style="vertical-align:top">
60  *                               <th>{@code UP}</th>
61  *                                           <th>{@code DOWN}</th>
62  *                                                        <th>{@code CEILING}</th>
63  *                                                                       <th>{@code FLOOR}</th>
64  *                                                                                    <th>{@code HALF_UP}</th>
65  *                                                                                                   <th>{@code HALF_DOWN}</th>
66  *                                                                                                                    <th>{@code HALF_EVEN}</th>
67  *                                                                                                                                     <th>{@code UNNECESSARY}</th>
68  * </thead>
69  * <tbody style="text-align:right">
70  *
71  * <tr><th scope="row">5.5</th>  <td>6</td>  <td>5</td>    <td>6</td>    <td>5</td>  <td>6</td>      <td>5</td>       <td>6</td>       <td>throw {@code ArithmeticException}</td>
72  * <tr><th scope="row">2.5</th>  <td>3</td>  <td>2</td>    <td>3</td>    <td>2</td>  <td>3</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td>
73  * <tr><th scope="row">1.6</th>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>2</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td>
74  * <tr><th scope="row">1.1</th>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>throw {@code ArithmeticException}</td>
75  * <tr><th scope="row">1.0</th>  <td>1</td>  <td>1</td>    <td>1</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>1</td>
76  * <tr><th scope="row">-1.0</th> <td>-1</td> <td>-1</td>   <td>-1</td>   <td>-1</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>-1</td>
77  * <tr><th scope="row">-1.1</th> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>throw {@code ArithmeticException}</td>
78  * <tr><th scope="row">-1.6</th> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-2</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td>
79  * <tr><th scope="row">-2.5</th> <td>-3</td> <td>-2</td>   <td>-2</td>   <td>-3</td> <td>-3</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td>
80  * <tr><th scope="row">-5.5</th> <td>-6</td> <td>-5</td>   <td>-5</td>   <td>-6</td> <td>-6</td>     <td>-5</td>      <td>-6</td>      <td>throw {@code ArithmeticException}</td>
81  * </tbody>
82  * </table>
83  *
84  *
85  * <p>This {@code enum} is intended to replace the integer-based
86  * enumeration of rounding mode constants in {@link BigDecimal}
87  * ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN},
88  * etc. ).
89  *
90  * @see     BigDecimal
91  * @see     MathContext
92  * @author  Josh Bloch
93  * @author  Mike Cowlishaw
94  * @author  Joseph D. Darcy
95  * @since 1.5
96  */

97 @SuppressWarnings("deprecation"// Legacy rounding mode constants in BigDecimal
98 public enum RoundingMode {
99
100         /**
101          * Rounding mode to round away from zero.  Always increments the
102          * digit prior to a non-zero discarded fraction.  Note that this
103          * rounding mode never decreases the magnitude of the calculated
104          * value.
105          *
106          *<p>Example:
107          *<table class="striped">
108          * <caption>Rounding mode UP Examples</caption>
109          *<thead>
110          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
111          *    <th scope="col">Input rounded to one digit<br> with {@code UP} rounding
112          *</thead>
113          *<tbody style="text-align:right">
114          *<tr><th scope="row">5.5</th>  <td>6</td>
115          *<tr><th scope="row">2.5</th>  <td>3</td>
116          *<tr><th scope="row">1.6</th>  <td>2</td>
117          *<tr><th scope="row">1.1</th>  <td>2</td>
118          *<tr><th scope="row">1.0</th>  <td>1</td>
119          *<tr><th scope="row">-1.0</th> <td>-1</td>
120          *<tr><th scope="row">-1.1</th> <td>-2</td>
121          *<tr><th scope="row">-1.6</th> <td>-2</td>
122          *<tr><th scope="row">-2.5</th> <td>-3</td>
123          *<tr><th scope="row">-5.5</th> <td>-6</td>
124          *</tbody>
125          *</table>
126          */

127     UP(BigDecimal.ROUND_UP),
128
129         /**
130          * Rounding mode to round towards zero.  Never increments the digit
131          * prior to a discarded fraction (i.e., truncates).  Note that this
132          * rounding mode never increases the magnitude of the calculated value.
133          *
134          *<p>Example:
135          *<table class="striped">
136          * <caption>Rounding mode DOWN Examples</caption>
137          *<thead>
138          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
139          *    <th scope="col">Input rounded to one digit<br> with {@code DOWN} rounding
140          *</thead>
141          *<tbody style="text-align:right">
142          *<tr><th scope="row">5.5</th>  <td>5</td>
143          *<tr><th scope="row">2.5</th>  <td>2</td>
144          *<tr><th scope="row">1.6</th>  <td>1</td>
145          *<tr><th scope="row">1.1</th>  <td>1</td>
146          *<tr><th scope="row">1.0</th>  <td>1</td>
147          *<tr><th scope="row">-1.0</th> <td>-1</td>
148          *<tr><th scope="row">-1.1</th> <td>-1</td>
149          *<tr><th scope="row">-1.6</th> <td>-1</td>
150          *<tr><th scope="row">-2.5</th> <td>-2</td>
151          *<tr><th scope="row">-5.5</th> <td>-5</td>
152          *</tbody>
153          *</table>
154          */

155     DOWN(BigDecimal.ROUND_DOWN),
156
157         /**
158          * Rounding mode to round towards positive infinity.  If the
159          * result is positive, behaves as for {@code RoundingMode.UP};
160          * if negative, behaves as for {@code RoundingMode.DOWN}.  Note
161          * that this rounding mode never decreases the calculated value.
162          *
163          *<p>Example:
164          *<table class="striped">
165          * <caption>Rounding mode CEILING Examples</caption>
166          *<thead>
167          *<tr style="vertical-align:top"><th>Input Number</th>
168          *    <th>Input rounded to one digit<br> with {@code CEILING} rounding
169          *</thead>
170          *<tbody style="text-align:right">
171          *<tr><th scope="row">5.5</th>  <td>6</td>
172          *<tr><th scope="row">2.5</th>  <td>3</td>
173          *<tr><th scope="row">1.6</th>  <td>2</td>
174          *<tr><th scope="row">1.1</th>  <td>2</td>
175          *<tr><th scope="row">1.0</th>  <td>1</td>
176          *<tr><th scope="row">-1.0</th> <td>-1</td>
177          *<tr><th scope="row">-1.1</th> <td>-1</td>
178          *<tr><th scope="row">-1.6</th> <td>-1</td>
179          *<tr><th scope="row">-2.5</th> <td>-2</td>
180          *<tr><th scope="row">-5.5</th> <td>-5</td>
181          *</tbody>
182          *</table>
183          */

184     CEILING(BigDecimal.ROUND_CEILING),
185
186         /**
187          * Rounding mode to round towards negative infinity.  If the
188          * result is positive, behave as for {@code RoundingMode.DOWN};
189          * if negative, behave as for {@code RoundingMode.UP}.  Note that
190          * this rounding mode never increases the calculated value.
191          *
192          *<p>Example:
193          *<table class="striped">
194          * <caption>Rounding mode FLOOR Examples</caption>
195          *<thead>
196          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
197          *    <th scope="col">Input rounded to one digit<br> with {@code FLOOR} rounding
198          *</thead>
199          *<tbody style="text-align:right">
200          *<tr><th scope="row">5.5</th>  <td>5</td>
201          *<tr><th scope="row">2.5</th>  <td>2</td>
202          *<tr><th scope="row">1.6</th>  <td>1</td>
203          *<tr><th scope="row">1.1</th>  <td>1</td>
204          *<tr><th scope="row">1.0</th>  <td>1</td>
205          *<tr><th scope="row">-1.0</th> <td>-1</td>
206          *<tr><th scope="row">-1.1</th> <td>-2</td>
207          *<tr><th scope="row">-1.6</th> <td>-2</td>
208          *<tr><th scope="row">-2.5</th> <td>-3</td>
209          *<tr><th scope="row">-5.5</th> <td>-6</td>
210          *</tbody>
211          *</table>
212          */

213     FLOOR(BigDecimal.ROUND_FLOOR),
214
215         /**
216          * Rounding mode to round towards {@literal "nearest neighbor"}
217          * unless both neighbors are equidistant, in which case round up.
218          * Behaves as for {@code RoundingMode.UP} if the discarded
219          * fraction is &ge; 0.5; otherwise, behaves as for
220          * {@code RoundingMode.DOWN}.  Note that this is the rounding
221          * mode commonly taught at school.
222          *
223          *<p>Example:
224          *<table class="striped">
225          * <caption>Rounding mode HALF_UP Examples</caption>
226          *<thead>
227          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
228          *    <th scope="col">Input rounded to one digit<br> with {@code HALF_UP} rounding
229          *</thead>
230          *<tbody style="text-align:right">
231          *<tr><th scope="row">5.5</th>  <td>6</td>
232          *<tr><th scope="row">2.5</th>  <td>3</td>
233          *<tr><th scope="row">1.6</th>  <td>2</td>
234          *<tr><th scope="row">1.1</th>  <td>1</td>
235          *<tr><th scope="row">1.0</th>  <td>1</td>
236          *<tr><th scope="row">-1.0</th> <td>-1</td>
237          *<tr><th scope="row">-1.1</th> <td>-1</td>
238          *<tr><th scope="row">-1.6</th> <td>-2</td>
239          *<tr><th scope="row">-2.5</th> <td>-3</td>
240          *<tr><th scope="row">-5.5</th> <td>-6</td>
241          *</tbody>
242          *</table>
243          */

244     HALF_UP(BigDecimal.ROUND_HALF_UP),
245
246         /**
247          * Rounding mode to round towards {@literal "nearest neighbor"}
248          * unless both neighbors are equidistant, in which case round
249          * down.  Behaves as for {@code RoundingMode.UP} if the discarded
250          * fraction is &gt; 0.5; otherwise, behaves as for
251          * {@code RoundingMode.DOWN}.
252          *
253          *<p>Example:
254          *<table class="striped">
255          * <caption>Rounding mode HALF_DOWN Examples</caption>
256          *<thead>
257          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
258          *    <th scope="col">Input rounded to one digit<br> with {@code HALF_DOWN} rounding
259          *</thead>
260          *<tbody style="text-align:right">
261          *<tr><th scope="row">5.5</th>  <td>5</td>
262          *<tr><th scope="row">2.5</th>  <td>2</td>
263          *<tr><th scope="row">1.6</th>  <td>2</td>
264          *<tr><th scope="row">1.1</th>  <td>1</td>
265          *<tr><th scope="row">1.0</th>  <td>1</td>
266          *<tr><th scope="row">-1.0</th> <td>-1</td>
267          *<tr><th scope="row">-1.1</th> <td>-1</td>
268          *<tr><th scope="row">-1.6</th> <td>-2</td>
269          *<tr><th scope="row">-2.5</th> <td>-2</td>
270          *<tr><th scope="row">-5.5</th> <td>-5</td>
271          *</tbody>
272          *</table>
273          */

274     HALF_DOWN(BigDecimal.ROUND_HALF_DOWN),
275
276         /**
277          * Rounding mode to round towards the {@literal "nearest neighbor"}
278          * unless both neighbors are equidistant, in which case, round
279          * towards the even neighbor.  Behaves as for
280          * {@code RoundingMode.HALF_UP} if the digit to the left of the
281          * discarded fraction is odd; behaves as for
282          * {@code RoundingMode.HALF_DOWN} if it's even.  Note that this
283          * is the rounding mode that statistically minimizes cumulative
284          * error when applied repeatedly over a sequence of calculations.
285          * It is sometimes known as {@literal "Banker's rounding,"} and is
286          * chiefly used in the USA.  This rounding mode is analogous to
287          * the rounding policy used for {@code float} and {@code double}
288          * arithmetic in Java.
289          *
290          *<p>Example:
291          *<table class="striped">
292          * <caption>Rounding mode HALF_EVEN Examples</caption>
293          *<thead>
294          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
295          *    <th scope="col">Input rounded to one digit<br> with {@code HALF_EVEN} rounding
296          *</thead>
297          *<tbody style="text-align:right">
298          *<tr><th scope="row">5.5</th>  <td>6</td>
299          *<tr><th scope="row">2.5</th>  <td>2</td>
300          *<tr><th scope="row">1.6</th>  <td>2</td>
301          *<tr><th scope="row">1.1</th>  <td>1</td>
302          *<tr><th scope="row">1.0</th>  <td>1</td>
303          *<tr><th scope="row">-1.0</th> <td>-1</td>
304          *<tr><th scope="row">-1.1</th> <td>-1</td>
305          *<tr><th scope="row">-1.6</th> <td>-2</td>
306          *<tr><th scope="row">-2.5</th> <td>-2</td>
307          *<tr><th scope="row">-5.5</th> <td>-6</td>
308          *</tbody>
309          *</table>
310          */

311     HALF_EVEN(BigDecimal.ROUND_HALF_EVEN),
312
313         /**
314          * Rounding mode to assert that the requested operation has an exact
315          * result, hence no rounding is necessary.  If this rounding mode is
316          * specified on an operation that yields an inexact result, an
317          * {@code ArithmeticException} is thrown.
318          *<p>Example:
319          *<table class="striped">
320          * <caption>Rounding mode UNNECESSARY Examples</caption>
321          *<thead>
322          *<tr style="vertical-align:top"><th scope="col">Input Number</th>
323          *    <th scope="col">Input rounded to one digit<br> with {@code UNNECESSARY} rounding
324          *</thead>
325          *<tbody style="text-align:right">
326          *<tr><th scope="row">5.5</th>  <td>throw {@code ArithmeticException}</td>
327          *<tr><th scope="row">2.5</th>  <td>throw {@code ArithmeticException}</td>
328          *<tr><th scope="row">1.6</th>  <td>throw {@code ArithmeticException}</td>
329          *<tr><th scope="row">1.1</th>  <td>throw {@code ArithmeticException}</td>
330          *<tr><th scope="row">1.0</th>  <td>1</td>
331          *<tr><th scope="row">-1.0</th> <td>-1</td>
332          *<tr><th scope="row">-1.1</th> <td>throw {@code ArithmeticException}</td>
333          *<tr><th scope="row">-1.6</th> <td>throw {@code ArithmeticException}</td>
334          *<tr><th scope="row">-2.5</th> <td>throw {@code ArithmeticException}</td>
335          *<tr><th scope="row">-5.5</th> <td>throw {@code ArithmeticException}</td>
336          *</tbody>
337          *</table>
338          */

339     UNNECESSARY(BigDecimal.ROUND_UNNECESSARY);
340
341     // Corresponding BigDecimal rounding constant
342     final int oldMode;
343
344     /**
345      * Constructor
346      *
347      * @param oldMode The {@code BigDecimal} constant corresponding to
348      *        this mode
349      */

350     private RoundingMode(int oldMode) {
351         this.oldMode = oldMode;
352     }
353
354     /**
355      * Returns the {@code RoundingMode} object corresponding to a
356      * legacy integer rounding mode constant in {@link BigDecimal}.
357      *
358      * @param  rm legacy integer rounding mode to convert
359      * @return {@code RoundingMode} corresponding to the given integer.
360      * @throws IllegalArgumentException integer is out of range
361      */

362     public static RoundingMode valueOf(int rm) {
363         switch(rm) {
364
365         case BigDecimal.ROUND_UP:
366             return UP;
367
368         case BigDecimal.ROUND_DOWN:
369             return DOWN;
370
371         case BigDecimal.ROUND_CEILING:
372             return CEILING;
373
374         case BigDecimal.ROUND_FLOOR:
375             return FLOOR;
376
377         case BigDecimal.ROUND_HALF_UP:
378             return HALF_UP;
379
380         case BigDecimal.ROUND_HALF_DOWN:
381             return HALF_DOWN;
382
383         case BigDecimal.ROUND_HALF_EVEN:
384             return HALF_EVEN;
385
386         case BigDecimal.ROUND_UNNECESSARY:
387             return UNNECESSARY;
388
389         default:
390             throw new IllegalArgumentException("argument out of range");
391         }
392     }
393 }
394